The Journey’s End | Persona 3

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Note: For this article, it’s assumed that you’ve played Persona 3, or at least have a cursory knowledge of the game’s plot, characters, and combat system. If not, you may find yourself a bit lost.

Memento Mori. Remember that you will die. Remember your death.

Riding the train on the way to a new city and new life, we suddenly experience a moment in time where everything twists. The city is bathed in reds and greens, and everyone around us now resides in a literal coffin. To everyone else, this moment in time doesn’t exist. To us, and a select few others, it has a name: The Dark Hour.

This, and the enormous, seemingly endless, tower that dominates the landscape during this time, make up the bulk of Persona 3’s narrative, themes, and play hours. I can’t honestly say that Persona 3 is better than any of the other games in the franchise, but I feel that some aspects of it are worth taking a closer look at.

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Strider 2014 Review

A dystopian city etches the background as you barrel down an incline at a breakneck pace. You rush by a set a set of robotic guards and leave behind only their searing hot split torsos. In the distance, a man named “The Barron” assaults the intercom with of rules and regulations for the community. He reminds us to avoid confrontation with the higher powers for fear of punishment. To you, the robots and the humans aren’t frightening. They are barely even a challenge. After all, you are Strider Hiryu.

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