What I Learned From Interactive Friction Season 4

Season 4 was probably the first time I had a handle of things throughout the post-production process. Editing was really smooth and videos were posted regularly with only one mishap. Recording on the other hand was kind a nightmare.

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Glitch Kings 2K12 [A Rainbow Six: Siege Montage]

Glitch Kings came from a series of Siege matches wherein instead of playing against random people, we played against our own Skype group. It meant that there was a lot more salt than usual.

As far as editing, this was the first time I tried to go for a unified aesthetic. Everything from the title, to the thumbnail, to the transitions all followed the idea of “glitching out.” I wish I had maybe done a bit more with maybe the sound as well, but at some point I would’ve crossed the line to making the actual game less fun to watch.

The best and worst part about people enjoying this is that now I really want to make all my future videos follow the aforementioned unified aesthetic, and that’s putting me in a tough position for the one I’m currently working on.

My Favorite Games & Biggest Bummers of 2015

Starting with my first quarter at the Art Institute of Atlanta, my routines changed a lot last year. I began to work a bit on film projects before and after class. My commute became extremely long compared to my job (which I quit soon thereafter). My number of articles faltered even more than before even as Interactive Friction went on hiatus. But even so, I did get to play some video games.

Upon the completion of writing this I noticed that a lot of the big budget titles failed to impress me, even when they were good, but most of the side projects felt like they had a lot of heart put into them. There may be as many disappointing games on here as favorites, but that’s more because I didn’t have enough time to play everything I wanted to (especially in the ever growing indie-scene). To put it simply: don’t let my list deceive you. This was a fantastic year for games.

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Interactive Friction Season 4 & The Making Of A Trailer

After a longer break than I expected, but still appreciated, Interactive Friction has returned. This time however I’m going to work harder to keep on schedule, and I’ve already completed the first step by editing all the footage prior to this trailer going up. Additionally season 5’s raw footage is already mostly recorded, and the audio for our new project is primed for editing. The latter of these should be what to expect next from Brandon and I.

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Glitch Gallery #1

Early this month I discovered the joys of databending pictures in new ways. While I used to just use Photoshop to achieve a glitched out look, recently I found out about using Notepad++ for some basic color shifting and using Audacity to create some really messed up images.

For the sake or archiving, and to show off my work a little, I’ve compiled the first batch of images I’ve done here. Hope you enjoy!