So last week I appeared on Brandon Carey’s stream with Matthew Lovenzka to talk about Devil May Cry 5, and while I was pretty excited and discussing things during the latter half of the stream, I was rather quiet for the first half. Anxiety be like that sometimes.
So, in an effort to clear my thoughts on the missing pieces, here’s a few notes on someone major that I didn’t talk about enough.
There’s almost always a certain expectation when you’re the second notable game brandishing a relatively new style of gameplay. When The Walking Dead Season 1 released back in 2012 it revitalized the adventure game genre and added the twist of all your choices having in-game consequences. It was a massive success critically and commercially and for a while no one attempted to take on that concept. Now in 2015 Dontnod decided to go for it and added a few wrinkles of their own.
Neverending Nightmares is a pretty good experience and a pretty poor game. It has a fantastic black and white sketch book art style with painted blood red accents. A haunting, yet simple, soundtrack accompanied by the loud footsteps and short breaths of the main character Thomas. And enemies. The biggest problem is that the game has enemies.