An Update To Monetization, and How To Donate

For the past few years I’ve run this blog, two (now three) YouTube channels, and various other little projects and such. In that time I had YouTube monetization system turned on, hoping to make a little extra money to get more games, and now better film equipment. To put it simply, it’s done nothing for me monetarily.

I still love making content, and I’ll still do it until the day it would actually cost me a serious amount of money to do so, but over the past few weeks I came to the realization that if I wanted to make anything off of these projects I would have to go one of two ways.

One would be I start forgoing my well being to stay up late into the night with school the next morning, working on editing up the standard I’ve set up for myself. I would also have to start marketing myself as a brand, with more attention-grabbing thumbnails and titles, and shorter videos. Worst case I would have to bend to playing trendy new games.

While I’m not condemning this kind of work, as most viewers and creators like it just fine, it’s never suited me. My style may be niche, and my uploads erratic, but those who like my content seem to enjoy it quite a lot.

So option two was as such. Set up a donation system for people to send money my way if they like my work.

I initially considered a Patreon account for this, but it ultimately wouldn’t work for what I do. My content updates can range anywhere from once a day to a whole month without anything for a variety of reasons, so I wouldn’t feel right (or likely get much support) with a mandatory monthly contribution system. There is also a payment-per-work option, but it’s too broad for me.

So what I went with in the end is a simple PayPal link. Most everyone I know has a PayPal account, and you can donate any amount of money, without a subscription, whenever you want. If you liked the newest Interactive Friction season, or a particular essay of mine, you can send a few dollars for just that. Any amount will help, as I’ll use it for recording equipment, new games, and sometimes coffee to keep me going.

To reiterate: I’ll make content regardless, but I don’t think I’ll make any more per month based on donations. I’m still a student first. I also have no plans to make exclusive content based on donations, but if you have suggestions with one I’ll be happy to read and consider them.

TLDR: I’m setting up a PayPal link so you can help me continue making content if you wish. It’s a single transaction, not a subscription, and I’ll always make stuff regardless.

Thanks to everyone for their support thus far, and even if you continue to just read/watch my work, you’re awesome for doing so.


The After Party: A Short Film

For the past few weeks I’ve been working on the script and location scouting for a project called The After Party. It was our final for my film production class.

Austin Elliot and I wrote the script, and acted in it. Tim Rother wrote the storyboard, edited the script, and directed. I was the post production editor.

Pre-production took place in the two weeks coming up to the shoot, and the actual filming was all done in one night in roughly 6 hours.

The budget was non-existent, so I went and bought a set of camping lights that we used for just about every shot, and things like the shovel came from our houses.

The first track from from Kevin MacLeod, who graciously makes royalty free music for anyone who wants it, and the final piece was my personal favorite song from my best friend Taylor Burdette under the name The Fear of Being Lonely. You can purchase his album here:

I wouldn’t say that The After Party is anything incredible, and I could point out a myriad of small mistakes in the final cut, but I’m quite happy with how it turned out. For a couple of students only a few quarters in to film school, our professor and classmates absolutely loved it, and I hope you do too.

Thanks for all the support everyone gave us, and we’re looking to only get better from here.

Off Duty Dads [A Rainbow Six: Siege Montage]

Like the Glitch Kings 2K12 video before it, I went for a unified style for this (originally 5+ hours) night of Siege.

The idea behind it was a sort of “night on the town” aesthetic, hence the aggressive font choices and gradient flares on the thumbnails, but in the intermittent weeks since its completion I wish that it had made its way into the actual footage. Instead of a static noise and glitch transition, I would have gone for some quick flare flashes, and would’ve changed the somber sounding intro to something better for a party.

Regardless of that, I’m still quite proud of this little project. The animated transitions took a long time to get right, there are a few one-off jokes that are a couple seconds each, and it was easily the hardest I’ve pushed myself to edit out everything that wasn’t great.

The only downside was, because of the intensity of all this, I haven’t recorded any Siege since, and I’ve been playing a good bit less. Personally I’d love to take on a different game, but I haven’t played much else with friends on PC lately.

So what will be next? I dunno. Might be doing film projects for a while longer.