What I Learned From Interactive Friction Season 4

Season 4 was probably the first time I had a handle of things throughout the post-production process. Editing was really smooth and videos were posted regularly with only one mishap. Recording on the other hand was kind a nightmare.

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Glitch Kings 2K12 [A Rainbow Six: Siege Montage]

Glitch Kings came from a series of Siege matches wherein instead of playing against random people, we played against our own Skype group. It meant that there was a lot more salt than usual.

As far as editing, this was the first time I tried to go for a unified aesthetic. Everything from the title, to the thumbnail, to the transitions all followed the idea of “glitching out.” I wish I had maybe done a bit more with maybe the sound as well, but at some point I would’ve crossed the line to making the actual game less fun to watch.

The best and worst part about people enjoying this is that now I really want to make all my future videos follow the aforementioned unified aesthetic, and that’s putting me in a tough position for the one I’m currently working on.