In Memory Of Mitch

I’ve never been particularly good at talking about myself, and the story of my relationship to Suicide Silence isn’t an easy one at that. For years, I told myself I would write this story during the month of November, and always let it slide by, because it always felt painful to think about these years in my past.

But these days, I’m doing well. I’m moving forward.

And I think it’s important to remember a moment when I wasn’t.

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The Future Of Interactive Friction

This is very off-the-cuff, so it’s definitely not going to be a very professional sounding post.

Today marks the first time anything has been uploaded to the Interactive Friction channel since the end of the Kingdom Hearts Primer on March 2nd, and I wanted to express some thoughts about the future of the channel as related to myself.

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Funny Games: As Real As The Reality Which We See

Released in 1997, Funny Games, written and directed by Michael Haneke, tells the story of a family on vacation being invaded, tortured, brutalized, and eventually murdered by two young men. Aside from the fact that the film is incredibly violent without any reason, what’s notable is that Paul, one of the two young murderers, consistently breaks the fourth wall and acknowledges that the audience is viewing the film, and and questions whether him knowing he’s in a film makes it as real as ‘reality’.

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What I Learned From The Kingdom Hearts Primer

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The Kingdom Hearts Primer was teased on September 27th, 2016 and ended on March 2nd, 2018. That’s 522 days to make this series happen, not counting the original botched recording that started exactly a year before the teaser went up. My co-host Brandon Carey and I totaled 103 episodes, averaging about half an hour a piece, or simply a clean 100 if we don’t count the custom-made trailers.
While I didn’t work every single one of those days, the primer was still something that hung around me that entire time, and I feel like I’ve learned a lot from it. Here’s a few of those things.

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2018 And Onward | What’s To Come?

Way back in the day, years and years ago, I used to visit these tiny little blogs, always run by one person, that wrote small essays about anime episodes, video games, movies, or whatever else. While the works themselves weren’t all that great, what really enraptured me was the feeling of intimacy I had with someone I’ve never met. These people often loved to use casual language and share personal anecdotes to add to their points, and it created this cozy, “homey” feel to their sites that I loved.

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The Journey’s End | Persona 3

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Note: For this article, it’s assumed that you’ve played Persona 3, or at least have a cursory knowledge of the game’s plot, characters, and combat system. If not, you may find yourself a bit lost.

Memento Mori. Remember that you will die. Remember your death.

Riding the train on the way to a new city and new life, we suddenly experience a moment in time where everything twists. The city is bathed in reds and greens, and everyone around us now resides in a literal coffin. To everyone else, this moment in time doesn’t exist. To us, and a select few others, it has a name: The Dark Hour.

This, and the enormous, seemingly endless, tower that dominates the landscape during this time, make up the bulk of Persona 3’s narrative, themes, and play hours. I can’t honestly say that Persona 3 is better than any of the other games in the franchise, but I feel that some aspects of it are worth taking a closer look at.

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I felt like I spent a lot of 2017 not doing much. While the Kingdom Hearts Primer rolled in and onward from the previous year, the sheer monotony of the editing process started to take its toll on me. At the same time, I also finally filmed one of my dream projects, LAST NIGHT, that I wrote back when I first started film school. Then I proceeded to barely work on the editing for it, even though I had to take off of school for a while do to financial reasons.

Whether for those reasons or not, not too many games seriously gripped me this past year, but even so, I deeply appreciate the level of storytelling, intimate or grandiose, through writing or gameplay, that video games are coming to consistently achieve.

Here’s a few of those.


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